blackhoundblue
Jun 22
Posted in:
Games

Scott Pilgrim, or Video Game Parody’s True Hero

A video game, or a movie: which will be the truer adaptation of Scott Pilgrim‘s struggle against all seven, evil ex-boyfriends to win the heart of the so-effing-cool-she-makes-want-to-slap-a-hipster Ramona? The movie might have Michael Cera, but the video game has, as The Sloth put it, “4 Player Co-op! Amazing Sprites! True love!”

Who can argue with true love?

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Posted by blackhound on June 22nd, 2010

A Titanic Continent, or Steer This Nation Away from Climate Change, or… Some Other Pun

An iceberg headed to Australia

I dashed together this illustration today for TakePart on the news that an iceberg was headed to Australia.

This illo is free to be reused under a CC license with the stipulation that you provide credit/link to TakePart. Isn’t that considerate?

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Posted by blackhound on December 15th, 2009

Dec 1
Posted in:
Animation

Videogioco, or The Flipside of Animation

Donato Sansone shows his dedication to the craft with this clever piece about the flipside to losing one’s head in an argument.

VIDEOGIOCO by Donato Sansone

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Posted by blackhound on December 1st, 2009

Nov 25
Posted in:
Food

Pumpkin Pie Spices, or How to Roll Your Own

The 4 pumpkin pie spices: 1. Cinammon 2. Ginger 3. Nutmeg 4. Allspice

Never let it be said that I don’t take my pie seriously. Pie, like most of the food I make, I like to make from scratch. Call me a slow foodie, call me obsessive compulsive, just don’t call me late for pie! So here, days before Thanksgiving, I start my meal preparations not with brining a turkey (a practice I frown upon, btw), but with the most basic of ingredients for that most essential of dishes: the pumpkin pie spices, (1) cinnamon, (2) ginger, (3) nutmeg, and (4) allspice.

keep reading…

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Posted by blackhound on November 25th, 2009

Aug 9
Posted in:
Animation

Follow the Bouncing Seed, or Some Animation

I was looking around for some papercraft animation and stumbled upon… well, exactly what I was looking for. Johnny Kelly’s The Seed follows the life cycle of a single apple seed. Nice handling of the excretion transition, you sly devil.

keep reading…

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Posted by blackhound on August 9th, 2009

A Spot O’ Luck, or Friday’s Menu

A Spot O' Luck

A bit of cooking, a bit of typography. Next meal will likely have a more elaborately written and designed menu, but this was just a bit of fun.

I was, however, playing with a new approach to faux letterpress shading that I’m fairly pleased with. It’s delicate, but decidedly letterpress in appearance. The coverage noise is a little pronounced, but it’s digital, and we usually need to exaggerate these things.

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Posted by blackhound on June 17th, 2009

Mar 21
Posted in:
Animation

Frito’s Adimations, or The Animation Stimulus Package

In order to avoid shilling for Frito-Lay, I will refrain from delving into this animation’s raison d’ĂȘtre. But really, what a treat of little animated shorts these are. I saw the first in an online video ad, looked around for a YouTube copy, and stumbled across 4 more. Has Frito-Lay decided to support the animation community in these troubled times by employing as many talented artists as possible to produce work that is (let’s be honest) only tangentially related to either chips or dip?

Next, let’s see Doritos sponsor some mimes.

Made For Each Other videos

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Posted by blackhound on March 21st, 2009

Feb 20
Posted in:
Film

Watch the Watchmen, or Anachromisms Finely Crafted

I’ve spent the better part of my creative career trying to hone my skills at crafting designs that appear to come from another era. In fact, I’m in the middle of trying to game AfterEffects and Final Cut Pro to produce believably 70s videos (or at least believably borrow the aesthetic, I’m not trying to create a forgery).

So seeing the above video promotion for The Watchmen was a real treat. I’m fairly confident they’re using vintage equipment and methodology to firmly place the news report in the time period. The effect is stunning.

Perhaps even moreso for standing next to the 80s-inspired clip below. I cannot put my finger on it, but the effect is far from complete. The lighting is off, or the focus is too crisp, or… I really wish I knew why I’m not fully buying it. The animations seem right, but the studio footage simply doesn’t feel genuine. What’s wrong with it? Or is it just me?

(via Laughing Squid)

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Posted by blackhound on February 20th, 2009

Typographic Conventions in Comics, or TypoComiCon

comictype

Blambot has a fantastic breakdown of how type conventions work in comics and graphic novels. Full of things that are news to me, like the use of breath marks. Great as a supplement to the always relevant work of Scott McCloud and Will Eisner.

Comics Grammar & Tradition (via BoingBoing)

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Posted by blackhound on February 8th, 2009

Jan 30
Posted in:
Design

Metal Business Cards, or How To Do Them (Part 2)

For designers (and others) interested in making metal business cards that fold up and out into interesting shapes, I have some notes to pass along. I can’t help you design a card, but I can help you avoid some of the pitfalls. In no particular order, then, some tips:

Score your bend lines. To get a shape to pop up as desired, you need to be able to define where and how the metal bends. Not surprisingly, you do this by weakening the metal (scoring, essentially) at the place you want it to bend. Using the hand card as an example, the fingers are articulated because they bend where the knuckle design is etched; not below, not above, but right at the knuckle where the metal is weakest.

3 ways to score. The photochemical etching process, at least with 0.01″ sheet steel, etches at 2 depths: half-way, or all the way. So we have 3 basic ways to plan where the metal will bend: half-way, all the way, or not at all. Let’s take a closer look:

  1. Make it skinny. The metal will bend where the metal is weakest, and it is weakest where it is narrowest. Pretty straightforward, this.
  2. Etch a score. By etching a line all the way, or even most of the way, across the metal, you thin the metal at that point, forcing it to bend there and not elsewhere.
  3. Perforate. A variation of #1, perforation is a series of small narrow points. But the basic rule is the same: less metal = more bend.
  4. Mix and match. Try some combination of the 3… maybe only perforate to half-depth, or make it skinny and scored.

Bend + bend + bend = break. Understand that bending sheet steel also weakens it, and repeated bending along a score will eventually lead to a break. Unfortunately, I learned this the hard way. As neat as the Hand + Eye cards are, that thumb can really only be well bent a couple of times. Then you have a thumbless hand.

Remember your papercraft. While there are many things metal can do that paper cannot, like hold a bend, metal cannot do everything paper can: without tools, you can’t fold it, roll it, or tuck a flap under another flap (think origami). Nonetheless, the history of papercraft is rich with technique that can be applied to metal. Start looking there for ideas.

Get samples. The biggest piece of advice I have is to get samples of the sheet steel, cut it up, play with it, bend it, destroy it. You won’t really know how the metal will behave during bending until you test it out for yourself.

That’s about it. Have fun, stay safe. If any of this is helpful to your project, please share your results with the class.

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Posted by blackhound on January 30th, 2009

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